Realtime OpenGL Maze Game
Realtime OpenGL Maze Game
A simple yet pretty-looking interactive 3D first-person Maze Game built using OpenGL.
It’s a maze game made with OpenGL. Geddit? ( ͡° ͜ʖ ͡°)
The map stores the world as a rectilinear
map. The first row is width
and
height
. The player will begin at the start
point marked S and must reach the goal
point marked
G to finish the level. The player’s progress may be hindered by walls
(marked W) and
doors
(marked with a capital letter A-E). Throughout the environment will be keys
(marked with a lowercase a-e). A player may not cross through a door unless they
have picked up the corresponding key. A player may never cross a wall.
No Doors | Door w/ Key |
---|---|
5 5 0000G WW0W0 0W0W0 0W0WW S0000 |
5 5 0000G WW0W0 0WAW0 0W0WW S000a |
Walls & Doors
: Each map element type has a unique rendering. Walls look different than doors,
and each of the five doors and keys look different than each other.Keys
: Each key is rendered as a physical object (key model). Whenever a player moves,
the key is rendered in front of them moving with the character.User Input
: Users are able to move around the map with keyboard input.
Rotate with the left and right keys, and move forward and back with the up and down keys.Collision Detection
: Users are not able to move through walls or locked
doors.Lighting
: Ambient and diffuse lighting.