Setup Instructions

Snapshots

Nature’s Beauty

showcase Just an aesthetic shot of our scene.

Fake Lighting(Lamp) & Transparent Textures (Pine, Fern)

fake_lighting

Fogging, Skybox, Multi-Textured Terrain, Texture Atlases (Bob, Fern)

fogging_skybox

Water Reflections - Fresnel Effect

reflections More reflection if you view the water from the side.

Water Refractions - Fresnel Effect

refractions More refraction through the water surface if you see it from the top.

SIMULATION VIDEO

video_snap

CONTROLS

Input Action
W Move Forward
S Move Backward
A Turn Left
D Turn Right
Q Move Upward
E Move Downward
F Toggle Full Screen
Space x3 Boost Move Speed
Mouse Wheel Zoom In/Out
Mouse Left Click & Drag Rotate Camera
Mouse Right Click Restore Camera

Objective

The aim of the project is to render a simulation of a scene consisting of a forest containing a lake using the modern OpenGL pipeline.

Group Members

Project Description

We’re using the Light-Weight Java Game Library for this project to try out a different style of OpenGL programming and also, since using Java allows us to package and structure a larger codebase more easily in a purely Object Oriented manner. In this project, you navigate your ship in 3rd-Person through a beautiful hilly forest area full of different kinds of trees, ferns, lamps and a lake.

Forest Simulation

Water Simulation

Challenges Faced:

Connections to Class:

Even though our goal here was to learn a lot of concepts outside of our class curriculum through implementation, we did use a number of concepts that we were taught in class.

Future Enhancements